Battle system improved.
While building a battle system, I stuck upon a choice between various versions and mechanics. Some have already overused dice base some hard to play and boring. So, I decide to use a little tricky system, then every unit has basic hits and can level them up only by items.
To avoid numbers hell - items have no digital parametres, only descriptions, such as:
“block” - item gives you the ability to block attacks
“armor” - increase your HP
“weapon” - gives you the ability to make different attacks.
Some items can combine this chars, creating various combos.
Although, there will be enemy weaknesses and resists for some kind of items; spell combinations or item cross combinations to make new weapon or armor.
So, a dull sword can be resharpened and poisoned dagger becomes rusty.
Files
Get Wiggert_demo.
Wiggert_demo.
pixel adventure and arcade.
Status | In development |
Author | NVSarge |
Genre | Adventure, Role Playing |
Tags | Pixel Art |
Languages | English |
Accessibility | Subtitles |
More posts
- Campfire.Mar 27, 2019
- HD chars.Feb 03, 2019
- WebGL releaseJan 23, 2019
- Left to be right!Jan 20, 2019
- Battle system.Jan 18, 2019
- Pixel more pixeledJan 15, 2019
- Update + ru translation.Jan 14, 2019
- Minor fixes + Multy language.Jan 10, 2019
- New brand logoJan 07, 2019
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